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Burrow Keep

Single-player quake level

About

Responsibilities

  • Researching the reference game

  • Experimenting with possible design solutions

  • Rebuilding the game objects in the engine

  • Adding quality-of-life features for users

  • Creating a gym level to showcase the tool

  • Building a demo level

  • Creating gameplay models/visuals

This puzzle design kit is a set of tools that can be used by level, puzzle, or gameplay designers to create puzzles that are heavily inspired by The Talos Principle.


This project focused on learning how to develop tools for preproduction. This resulted in me creating scripts that were accessible and easy to use by designers both for creating levels and for expanding functionality in the future.

Research

This puzzle design kit is a set of tools that can be used by level, puzzle, or gameplay designers to create puzzles that are heavily inspired by The Talos Principle.


This project focused on learning how to develop tools for preproduction. This resulted in me creating scripts that were accessible and easy to use by designers both for creating levels and for expanding functionality in the future.

Planning

This puzzle design kit is a set of tools that can be used by level, puzzle, or gameplay designers to create puzzles that are heavily inspired by The Talos Principle.


This project focused on learning how to develop tools for preproduction. This resulted in me creating scripts that were accessible and easy to use by designers both for creating levels and for expanding functionality in the future.

Blockout

This puzzle design kit is a set of tools that can be used by level, puzzle, or gameplay designers to create puzzles that are heavily inspired by The Talos Principle.


This project focused on learning how to develop tools for preproduction. This resulted in me creating scripts that were accessible and easy to use by designers both for creating levels and for expanding functionality in the future.

Iterations

This puzzle design kit is a set of tools that can be used by level, puzzle, or gameplay designers to create puzzles that are heavily inspired by The Talos Principle.


This project focused on learning how to develop tools for preproduction. This resulted in me creating scripts that were accessible and easy to use by designers both for creating levels and for expanding functionality in the future.

Reworking spaces

This puzzle design kit is a set of tools that can be used by level, puzzle, or gameplay designers to create puzzles that are heavily inspired by The Talos Principle.


This project focused on learning how to develop tools for preproduction. This resulted in me creating scripts that were accessible and easy to use by designers both for creating levels and for expanding functionality in the future.

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