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Other game projects
Meltdown Madness
School
8 weeks
14 people
Meltdown Madness is a two versus two couch choas game. On this project I was part of the design team trying to figure out how the game was going to be played. I was part of the playtesting and iteration cycle and lastly I did all the sound design and sound and music programming.
Synthesis
Game jam
1 week
Solo
Synthesis was a little parkour game I made on my own for a week-long gamejam. The focus for this gamejam was to create a complete and satisfying experience. This resulted in me doing a lot of planning and prioritizing. I wanted a full game with visuals, sound design, and menus.
Solarpunk Farming
Game jam
1 week
Solo
Solarpunk Farming was a game made for a game jam. I wanted to make a farming game that was all about using green energy. The player farms mangos and with their money they can buy tools and power generators like wind or solor generators, to pluck mangos faster and faster.
Shy Mo An
School
8 weeks
3 people
Shy Mo An is a 2D precision platformer. The focus of this project was to learn how to work together using the Agile method, how to create and balance 3C's and the basics of level Design. For this project I created a simple 3C's model, a wall jump mechanic and the first (onboarding) level of the game.
Pom Poko
Game jam
1 week
7 people
Meltdown Madness is a two versus two couch choas game. On this project I was part of the design team trying to figure out how the game was going to be played. I was part of the playtesting and iteration cycle and lastly I did all the sound design and sound and music programming.
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