
About me
I’m Finn Slutter, a level design student from The Netherlands, studying Game Design and Production at Breda University of Applied Sciences. I have 3 years of game development experience with a game releasing on Steam this year.
Over the years I have gained experience in planning levels, creating block-outs, researching, sketching, and visual scripting to create interactive level elements. All to allow me to create engaging levels that fit the intended player experience.
Why level design?
Design has been a passion of mine as long as I remember from products, architecture, and games to film and cinematography. I found my love for game design in my previous study for Industrial Design Engineering where I did a minor in game design.
What made the difference for me in game design but specifically level design is the fact that you design for a player experience, using visual, audio, and technical problem-solving to facilitate the intended player experience.
Creating a playable space that immerses and entertains the player has been the most rewarding design work for me.

First game I worked on during my minor in game design

Latest released game
What else?
In my free time, I still love to tinker with 3D printers, laser cutters, and other tools after studying industrial design and working in a makers-space as an assistant for 2 years these tools have become a comfort space for me and one day I hope to have a workshop on my own that I can tinker in my free time.
Besides that I have really enjoyed bouldering for the last 2 years (in my opinion the perfect sport for game designers).
Skills
Level design
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Research
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Sketching
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Creating block-outs
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Creating level ingredients
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Playtesting and iteration
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Balancing
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3D modelling
Game design
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Concepting
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Prototyping
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Create design documentation
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Scrum
- Gameplay research
Tools & software
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Unreal Engine
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Unity
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Trenchbroom
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P4V
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Figma
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The Adobe suite
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Blender
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BlockBench
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Jira
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Microsoft teams
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Microsoft Office